QOJ.ac

QOJ

Time Limit: 1 s Memory Limit: 1024 MB Total points: 100

#3525. 移动与相遇

Statistics

Ernesto 和 Penelope 正在无限网格上玩棋盘游戏。他们没有掷骰子,而是各自生成了一个随机数,现在他们必须移动各自的棋子该次数。单次移动是指将棋子放置在相邻的单元格中;对角线移动或原地停留是不合法的移动。但是,允许棋子向其上一步移动的方向移动。

Ernesto 和 Penelope 试图通过移动,使得他们的棋子最终停在同一个单元格中。是否存在一个单元格可以满足这一条件?

图 M.1:第一个样例的可视化,包括给定输出的可能路径。

输入格式

输入包含两行,每行包含三个整数 $x, y$ ($-10^{12} \le x, y \le 10^{12}$) 和 $d$ ($0 \le d \le 10^{12}$),分别表示两名玩家棋子的初始坐标和生成的随机数。

输出格式

如果存在一个两名玩家最终都能到达的单元格,输出其坐标。如果存在多个有效解,输出其中任意一个即可。如果不存在有效的单元格,输出 impossible

样例

输入 1

1 -2 5
-3 3 8

输出 1

-3 -1

输入 2

0 -1000000000000 0
0 -1000000000000 0

输出 2

0 -1000000000000

输入 3

-5 -426 932111
83 -870 478692

输出 3

impossible

Discussions

About Discussions

The discussion section is only for posting: General Discussions (problem-solving strategies, alternative approaches), and Off-topic conversations.

This is NOT for reporting issues! If you want to report bugs or errors, please use the Issues section below.

Open Discussions 0
No discussions in this category.

Issues

About Issues

If you find any issues with the problem (statement, scoring, time/memory limits, test cases, etc.), you may submit an issue here. A problem moderator will review your issue.

Guidelines:

  1. This is not a place to publish discussions, editorials, or requests to debug your code. Issues are only visible to you and problem moderators.
  2. Do not submit duplicated issues.
  3. Issues must be filed in English or Chinese only.
Active Issues 0
No issues in this category.
Closed/Resolved Issues 0
No issues in this category.