Alice and Bob decide to play a game similar to an SG game. To make it more interesting, they decide to play on a directed graph with cycles. Since the game might never end, they add an additional constraint. The specific rules are as follows:
- The game is played on a given directed graph $G$ with $n$ vertices and $m$ edges, which may contain multiple edges but is guaranteed to have no self-loops. During the game, both players operate a single specific piece, which must be placed on one of the vertices of $G$ at any time. Initially, the piece is at vertex $s$. Additionally, each vertex $u$ in the graph is assigned a color $a_u$.
- The game lasts for at most $k$ rounds, and each round $i$ has a specified color constraint $b_i$. Alice performs the moves in odd-numbered rounds, and Bob performs the moves in even-numbered rounds. If the player whose turn it is in the $k$-th round successfully completes their move, they are declared the winner, and the game ends.
- In round $i$, the current player must move the piece at least once and at most $n$ times. A single move is defined as follows: if the piece is currently at vertex $u$ and there exists a directed edge $u \to v$ in $G$, the piece can be moved to vertex $v$. After the player completes all their moves, the vertex $u$ where the piece stops must satisfy $a_u = b_i$. If the current player cannot make a sequence of moves such that the piece stops at a vertex $u$ with $a_u = b_i$, the current player loses, and the game ends immediately. Otherwise, the game proceeds to the next round.
- Alice and Bob are perfectly rational.
Alice does not like to lose, so she decides to secretly modify the sequence $b$ before the game starts. Specifically, she can perform a special operation once: choose $0 \le r < k$, delete the first $r$ elements of the sequence $b$, and then Alice and Bob continue the game using the modified sequence $b$. The length of the modified sequence becomes $k-r$, and the round limit for the new game also becomes $k-r$. However, deleting too many elements might be too obvious, so if Alice can choose different values of $r$ to perform the special operation such that she has a winning strategy in the subsequent game, she will always choose the smallest $r$.
Now, Alice wants to ask you: for every $1 \le i \le n$, if $s=i$, does Alice have a winning strategy? If so, what is the minimum $r$ Alice can choose at the beginning to ensure she has a winning strategy? If Alice does not have a winning strategy, output -1; otherwise, output the minimum $r$ that allows Alice to have a winning strategy.
Input
The first line contains three integers $n, m, k$.
The second line contains $n$ integers $a_1 \sim a_n$.
The third line contains $k$ integers $b_1 \sim b_k$.
The next $m$ lines each contain two integers $u, v$.
Output
A single line containing $n$ integers, where the $i$-th integer represents the answer when $s=i$.
Examples
Input 1
3 3 3 1 2 2 1 2 3 1 2 2 3 1 3
Output 1
1 1 -1
Input 2
10 5 9 3 4 3 1 4 4 2 4 1 4 1 2 3 4 5 6 7 8 9 1 3 7 10 7 9 4 8 2 7
Output 2
2 0 -1 3 -1 -1 0 -1 -1 -1
Input 3
7 9 10 3 3 3 3 1 4 3 1 1 4 1 4 4 4 3 4 3 2 3 2 5 1 7 7 5 6 3 1 7 4 5 5 3 5 3
Output 3
0 0 -1 0 7 7 0
Input 4
2 1 2 1 1 1 1 1 2
Output 4
0 -1
Subtasks
Property A: The given directed edges $u \to v$ satisfy $u < v$.
Property B: $\forall 1 \le i \le k, b_i = i$.
Subtask 1 ($10\%$): $n, m, k \le 100$.
Subtask 2 ($10\%$): $n, m, k \le 3000$.
Subtask 3 ($30\%$): $n, k \le 10^6, m \le 2.2 \times 10^6$, satisfying properties A and B.
Subtask 4 ($25\%$): $n, k \le 10^6, m \le 2.2 \times 10^6$, satisfying property B.
Subtask 5 ($25\%$): $n, k \le 10^6, m \le 2.2 \times 10^6$.
For all data, $m \le 2.2 \times 10^6, n, k \le 10^6, 1 \le a_i, b_i \le n, 1 \le u \neq v \le n$.